Temple & Spark collateral, tools, packaging, and printed brand system

BRAND · PRODUCT · LAUNCH · Mar – Jun 2026

Temple & Spark

Bespoke studio furniture, from brand to 3D commerce

Role
Lead Product Designer & Engineer (Contract)
Team
Direct collaboration with the founder
Timeline
Mar – Jun 2026
Status
Deployed · owner handoff completed
Visit Temple & Spark ↗

Problem

Made-to-order studio furniture was difficult to explain online. Customers needed to understand the options while still feeling the craft of a bespoke commission.

Approach

Present a complete studio, then reveal configuration one chapter at a time. Believable materials and directed cameras build confidence; Medusa supplies every SKU and price.

Outcome

Delivered the identity, storefront, desk and rack builders, packaging, and owner handoff. Desktop and mobile tests verified Medusa orders; final go-live checks were documented.

Evidence · storefront + API
DeployedVercel storefront and Render-hosted Medusa documented at owner handoff.
Evidence · test checkout path
VerifiedLocal desktop and mobile tests created canonical Medusa orders; these were not customer sales.
Decisions & details
ScopeBrand Identity, Packaging System, Web Design, 3D Desk Configurator (Three.js), Medusa Commerce Build

Key decisions

Sell a studio, not isolated furniture

Desks, sidecars, racks, and accessories form one working studio while retaining the feel of a bespoke commission.

Reveal configuration in chapters

Eight directed scenes pace materials, architecture, equipment, and review to make complex choices manageable.

Keep Medusa canonical

Every option resolves to Medusa product, price, cart, and order data.

Hand off the operating system

Accounts, saved builds, delivery, email events, and owner documentation make the system operable after handoff.

Project chronology

From workshop logic to owner handoff

The work moved as one connected build: understand the commission, define the studio world, make configuration believable, then prove the commerce and operating path.

01

From workshop to product system

Desks, sidecars, racks, and accessories form one studio family, helping customers see how a bespoke commission fits together.

A single product architecture connected the furniture family, configurators, and Medusa catalog.

02

An identity built like the furniture

A compact maker's mark, earth tones, and editorial typography connect furniture, packaging, and digital experiences.

The monogram became the compact maker's mark across physical and digital touchpoints.
The wordmark system carries a quieter, editorial voice at larger scales.
Primary lockups were designed to work from furniture marks to campaign headers.
Motion studies gave the system rhythm without losing its architectural restraint.

03

Shop the studio

The storefront leads with rooms, materials, and working musicians so customers have context before configuring.

Shop the Studio reframed the catalog around complete creative environments rather than isolated furniture.
Product storytelling connects construction detail to its role in a believable working studio.

04

A commissioning experience, made interactive

Eight chapters pace the commission. Directed cameras and believable lighting support each choice; live Medusa validation keeps prices and SKUs accurate.

Foundation: choose fixed, sit/stand, or L-shaped architecture in a fully staged studio. Open live ↗
Chapter 04 - Studio Architecture. The backline pre-composed: straight shelf, rack bays loaded with vintage analog gear, monitor and speakers up, golden-hour lighting. Open live ↗
Build review: the complete desk becomes a fabrication-ready specification with Medusa pricing and checkout. Open live ↗

05

And the rack builder

Build a rack bay by bay in Three.js, with pricing from the same Medusa catalog as the desk builder.

The rack builder - compose a handcrafted audio rack bay by bay, priced live through the same Medusa backend. Open live ↗

Let’s talk about your team.

2026 CONNOR LEE

LOS ANGELES, CA