FounderBRANDLAUNCH· Jan 2025 – Feb 2025

Habit Halo

Brand & product design for a wellness wearable & app

Timeline
Jan 2025 – Feb 2025
Role
Founder - Brand + Product Design
Scope
Brand Identity, Product Design, Physical Product
Disciplines
BRAND, LAUNCH
Process & contextStrategy, decisions, outcomes, chronology, and sources

Habit Halo is a wellness brand built around sobriety and habit change - pairing a physical wearable pendant with a mobile product for streak support, daily accountability, meditative tools, levels, badges, and anonymous group rooms where people check in and run recovery sessions together. Sobriety tools haven’t evolved since the 1930s; Halo is the design-led, emotionally intelligent alternative. I designed the brand identity, the product experience, and the physical product world: from the wearable and its monthly milestone stones to a visual language that feels warm and intentional, supportive without being clinical.

ScopeBrand Identity, Product Design, Physical Product
Sources & prototypes

Live Demo

This is the actual product running live.

Website product screen

Website

Open
The product world - a recovery experience built around journey, support, progression, and presence.

01

A journey people can see

The latest product direction gives the experience a clear center: a Sober Journey that makes time, friendship, and personal progress legible without turning recovery into a spreadsheet.

Sober Journey - days, hours, friends, and the emotional state of the journey in one place.
Chat - support is contextual, calm, and part of the journey rather than a separate feed.

02

Progress became a language

Levels and badges turn time and participation into visible encouragement. They give the product a social layer without making people perform wellness for a leaderboard.

Levels - progress, upcoming milestones, and a small daily surface that keeps momentum present.
Badges - individual progress and friend-group milestones become part of identity.

03

Anonymous by design

The social product is built around showing up without having to disclose everything. A timed group session makes room for honesty, shared presence, and a clear turn-taking model.

Group Session - anonymous voices, a current speaker, and a visible turn timer.
The wearable - a physical anchor for the same private, intentional interaction.

04

The brand became tangible

The same identity carried into the physical object and its carrying system: soft product materials, a high-contrast mark, and a quiet sense of care that makes the device feel worth keeping close.

Device detail - material, sensor, and mark working as one object.
Product bag - the identity extending into the everyday ritual of carrying the device.

05

The check-in

The heart of the product: a glowing orb you tap to check in, cycling through states - crystalizing, breaking habits, energizing - into a streak dashboard. Cinematic and calm, the opposite of a clinical sobriety tracker.

Home - the orb check-in states and the streak dashboard (check-ins, streak, day three).

06

Onboarding

A brand-led entry - “Your journey to heal” - and an anonymous hold-to-check-in interaction that keeps it private.

Splash - “Your journey to heal.” Colorful halo objects set the tone before sign-up.
Daily check-in - press and hold the Halo to log a day, anonymously.

07

Themed rooms

Daily check-ins happen in atmospheric “rooms” - Rainforest, Ocean - where you pick an anonymous character and log how you feel.

Rainforest Room - choose an anonymous animal character, then log your mood.
Ocean Room - a calmer room theme, with the same tap-and-hold check-in.

08

Anonymous group support

Recovery is social. Halo runs anonymous group rooms - a Welcome Room with a turn-based speaking circle, plus ongoing chat and sessions - so people can check in together without exposing who they are.

The MVP - anonymous, open, and public rooms, with the group check-in view.
Welcome Room - a turn-based speaking circle; each dot is an anonymous member taking their turn.
Room chat - peer support between sessions, with the option to schedule a group session.

09

The full flow

Onboarding through daily use - splash, birthday, the orb check-in, themed rooms, and habit tracking.

The end-to-end app flow.

10

The device & a new cycle

The brand made tangible: a premium box that opens on “Begin a new cycle,” holding the wearable bracelet and twelve monthly milestone stones - one gemstone per month of progress.

“Begin a new cycle.” The wearable and twelve monthly milestone stones.
The bracelet with interchangeable stone inserts - one color per month of progress.

11

Packaging worlds

Three unboxing experiences, each with its own mantra and material palette - from the light Milestones kit to a dark, grounded box and a warm tan edition.

Milestones - “Honor your journey.” Light packaging with scattered stones.
“Make progress. Not perfection.” Dark packaging with the full stone set.
“Live with intention.” Warm tan packaging edition.
Strength & Structure - 2025 brand posters for the Milestones collection.
Milestones 2025 - material studies and the milestone icon set.

12

Brand system

The identity pulled together - logo, palette, and the product world in one overview.

The Habit Halo brand system at a glance.

13

Brand personality

Before the product, a question: who is Halo? A run of personas - the rock star on a bender, the DJ at 2 AM, the starving artist in pain - that resolve into a quieter answer: Halo is a lot like you and me, and it stays.

Who is Halo - the full brand personality deck. Open PDF ↗

14

The pitch

From the deck: a support network for sobriety and mental wellness - design-first and emotionally grounded, built to help people begin the journey, honor their streaks, and stay the course.

A support network for sobriety and mental wellness.
The solution: a design-first, emotionally grounded support system.

2026 CONNOR LEE

LOS ANGELES, CA