BRANDPRODUCT· Jul 2023

Lancer

A quest-based freelance marketplace built around skill, proof, and progression

Timeline
Jul 2023
Role
Product + Brand Designer (Contract)
marketplace roles
2
skill tracks
3
Process & contextStrategy, decisions, outcomes, chronology, and sources

Context

Conventional freelance marketplaces separate discovery, application status, reputation, and proof of work across dense utility screens, making it difficult for people to understand where they stand.

Product decision

Use the quest as the canonical object. Reward, discipline, status, deadline, client reputation, and required skills stay visible on the card, while profiles carry badges, prior quests, portfolio evidence, balance, and activity.

Outcome

The MVP covered both sides of the marketplace: responsive discovery, application state, active-work execution, reputation, onboarding, and the complete client path from posting a quest through preview, publishing, funding, and sharing.

2
marketplace roles

Lancer and client paths share one system.

3
skill tracks

Engineering, design, and marketing shape discovery.

MVP
end-to-end scope

Onboarding, quests, profiles, activity, and proof of work.

ScopeProduct Strategy, UX/UI, Marketplace System, Identity, Launch Campaign

Key decisions

Make the quest the canonical object

Reward, discipline, client, reputation, deadline, status, and required skills travel together from discovery into application and active work.

Design the card as a state machine

Open, hover, applied, denied, and accepted states use one architecture so people can scan both opportunity and progress without learning a second interface.

Continue after acceptance

Milestones, partial earnings, client context, conversation, attachments, and section submissions stay inside the accepted quest instead of falling back to email and chat tools.

Let one account hold both sides

Lancer and client roles share identity, balance, activity, badges, and portfolio evidence while preserving the different actions each side needs.

Product chronology

From Bounty MVP to a complete Quest marketplace

The added boards reveal the sequence behind the polished interface: map the whole service, define lifecycle states, design the work after acceptance, then evolve the model into a more expressive Quest system for both sides of the market.

01

The quest is the marketplace object

Every card answers the questions a freelancer needs before opening it: reward, discipline, client, reputation, status, deadline, and required skills. The visual variation communicates type without changing the underlying model.

The later Quest board spanning design, engineering, and marketing work.

02

Map the whole service before polishing it

The June system map connected responsive discovery, notification subscriptions, saved work, applications, active bounties, and mobile. A tighter journey board made the handoffs between those states easier to inspect.

The June 6 MVP map across desktop and mobile.
The service journey from discovery and alerts into application, active work, submission, and feedback.

03

Design the state model before polishing the board

The early system work defined how a quest moved from open to hover, applied, denied, and accepted, then connected those states to browsing, notifications, application attachments, active work, submissions, and client feedback.

One quest card across open, hover, applied, denied, and accepted states.
Acceptance opens the work itself: milestones, earnings, client context, conversation, attachments, and section submissions.

04

A visual language built from the work itself

Discipline colors and symbols helped people scan the marketplace without fragmenting it into separate products. The quest identity carried from the mark into cards, filters, and campaign language.

Quest identity and discipline symbols for design, engineering, and marketing.
A shared card architecture with clear discipline and status variation.

05

Identity and state remain close to discovery

The account keeps balance and activity one step from the board. The full profile turns completed work and reputation into evidence for the next quest.

Account mode with role switch, balance, profile, and activity.
Profile as proof: identity, badges, portfolio, links, resume, and quest history.

06

One account, three kinds of proof

Activity shows live application state, badges turn completed work into earned recognition, and the portfolio keeps evidence close to the next application. The Lancer/client switch stays available throughout.

Activity, earned badges, and portfolio work inside one account system.

07

Onboarding establishes the marketplace model

The first-run sequence sets the user's side of the market, selects a skill mix, and creates the proof-bearing profile before dropping them into discovery.

Choose Lancer or client.
Select engineering, design, and marketing skills.
Add the resume, imagery, biography, and public username.

08

The client path closes the marketplace loop

Clients choose a discipline and reward, write the brief, attach links and imagery, inspect the public preview, then publish into an honest unfunded state with clear funding and sharing actions.

Post, attach, preview, publish, fund, and share.

09

The marketplace became a campaign

The quest language carried into the launch campaign.

2026 CONNOR LEE

LOS ANGELES, CA