PRODUCTBRAND· 2025

wishwish

A character-driven collectibles app built around daily return

Role
Design trial - brand & product
Timeline
2025
Status
Exploratory design trial
Explore the design trial ↗

For this design trial, I created wishwish's brand and product flow around collectible characters called Wishets. Users unbox a character and place its widget before signing up, experiencing the daily ritual before committing.

Decisions & details
ScopeBrand World, Product Design, UX Flows, Onboarding
Introducing Wishets - don’t do life without them.

01

The return loop

Streaks and collectible rewards make daily return visible.

The more you show up, the luckier you get.

02

The core loop

Unbox a Wishet, place its widget, and return for the next box.

Primary user flow - the streamlined activation and retention loop, including the iOS widget setup.

03

Onboarding, end to end

The concept delays signup until after the first widget placement. The second unbox is the planned signup point.

The detailed new-user flow, annotated - from first unbox through delayed sign-up to widget re-engagement.

04

Collection & purchase

Quick purchase modals serve single items; collection shelves encourage browsing by variety, rarity, and progression.

Collection discovery & purchase - fast single-item buys alongside a shelf-based browsing experience.

Let’s talk about your team.

2026 CONNOR LEE

LOS ANGELES, CA