Back to portfolio

Design archive · 2012–2019

Early work.

Selected earlier work from the practice and my original Anchor Pillar portfolio. The archive preserves the original context; deeper projects can open into full case studies.

The craft belongs to its moment. The useful throughline is more durable: social products organized around people, identities built around atmosphere, and complex systems made easier to enter.

Foundation

2012–2019

Before the current portfolio, I moved between founder apprenticeships, product teams, design school, client work, and two companies of my own. This timeline comes from my October 2019 résumé.

View the 2019 résumé
  1. 2012–2013

    Founder’s Apprentice · Product Design + Front-End Intern · Betterment

    Apprenticed under founder Jon Stein through Enstitute while working across product design and front-end implementation.

  2. 2013–2014

    Product Designer · Noodle Education

    Worked under founder John Katzman; designed and developed an internal communication dashboard using the Slack API.

  3. 2013

    Product Design Intern · Fan-Footage

    Created music-agency pitch decks and contributed to the early brand system.

  4. 2014 · Two months

    Lead Visual & Product Designer · Swoonery

    Led all visual and product design for the NYC luxury ecommerce startup during a focused two-month engagement.

  5. 2015–2016

    Designer · 30 Weeks by Google Design

    Selected from more than 500 applicants as one of 25 students, then one of five invited to continue for an additional term.

  6. 2016

    Lead Product Designer · Applico

    Led end-to-end UX and UI for InMatch Sports and BuzzCap, collaborating with front-end teams through App Store delivery.

  7. 2016

    Freelance Product Designer · Milk Studios

    Supported Lululemon ENLITE work across product direction, visual concepts, executive pitch materials, and campaign exploration.

  8. 2017–2018

    Founder · Hosty Club

    Created a physical welcome-set and digital loyalty product for vacation rentals, generating roughly $1K in early preorders before a B2B pivot.

Selected early projects

Product work presented with its original context and the lesson that carried forward.

01 · 2012 · Founder’s apprentice

Betterment

Product-design intern · Front-end intern · Asset management · Data visualization

What it was

I joined Betterment as an apprentice under founder Jon Stein and worked as a product-design and front-end intern. I focused on making a new kind of investment platform easier to understand as people added goals and managed multiple accounts. The work included summary dashboards, allocation views, and the first multi-account navigation concepts. I also built TrainBoard, an internal office dashboard that turned recent deposits, withdrawals, and goals into a live split-flap departure board.

What carried forward

Betterment was an early lesson in making financial complexity feel calm and legible. Account hierarchy, goal naming, allocation, and progress all needed to stay visible without making the product feel like a spreadsheet; TrainBoard extended the same idea into an ambient, memorable data display rather than another back-office table. That instinct toward approachable systems still carries through the work today.

Betterment multiple-goals navigation concept with account overview and combined allocation
Betterment allocation screen with an open selector for multiple investment goals
Betterment goal management screen showing multiple accounts and an add-goal state

02 · Applico · 2016

InMatch Sports

Lead product design · End-to-end mobile UX/UI

What it was

A live football product spanning match discovery, scores, standings, lineups, player statistics, and competition navigation. At Applico, I led the end-to-end UX and UI and worked with the front-end team through App Store delivery.

What carried forward

The work treated a match as the product's organizing object. Live, upcoming, and completed games; leagues; teams; players; tables; and lineups all had to remain connected without turning the experience into a dense statistics utility.

InMatch Sports complete mobile product architecture and interface system
InMatch Sports match experience presented as a layered mobile interface
InMatch Sports league, standings, and match navigation
InMatch Sports live match mobile direction
InMatch Sports player information and season statistics
InMatch Sports team lineup interface
InMatch Sports redesigned mobile match experience
InMatch Sports live match screen

03 · Applico · 2016

BuzzCap

Lead product design · UX/UI · Creative direction

What it was

A mobile product for captioning and sharing photos. At Applico, I led the UX, UI, and visual direction across onboarding, creation, feeds, detailed caption states, sharing, and launch presentation.

What carried forward

The shareable captioned image—not the feed—was the most important output. The interface was refined around making that object quickly, previewing it clearly, and carrying it into other social platforms with enough personality to travel on its own.

BuzzCap end-to-end mobile UX and interface system
BuzzCap complete mobile product flow
BuzzCap header and navigation design options
BuzzCap detailed caption-view options
BuzzCap shareable caption object and social destinations
BuzzCap caption and scrolling-border interaction options
BuzzCap mobile product mockups
BuzzCap product launch landing page
BuzzCap bright mobile launch composition
BuzzCap caption-anything launch artwork

04 · 2019

Payyup

Product design · Mobile UX/UI · Brand exploration

What it was

A video-first mobile product explored across account setup, content capture, editing, tagging, publishing, and supporting administrative states. The archive preserves both system-level flows and the visual identity work around the product.

What carried forward

The most useful artifact is the breadth of the system map: the creative interaction was designed alongside authentication, permissions, failure states, data entry, and publishing rather than as an isolated camera concept.

Payyup complete mobile product and brand system
Payyup content creation and publishing flows
Payyup account, administrative, and content-management flows
Payyup mobile capture, editing, and publishing sequence
Payyup brand-mark exploration

05 · 2016

Magnises

Product and web design · Membership experience

What it was

Product and web explorations for the Magnises membership platform, spanning the black-card proposition, member benefits, event and venue discovery, account surfaces, and a conversational concierge concept.

What carried forward

The strongest throughline was access rather than transaction. The digital product had to make the value of membership visible, then reduce the distance between discovering a benefit and acting on it through booking, concierge, or an event experience.

Magnises responsive membership product overview
Magnises membership benefit and pricing presentation
Magnises black membership card and benefits
Magnises member website and experience discovery
Magnises Now mobile concierge introduction
Magnises conversational concierge planning a date night
Magnises conversational concierge making a reservation
Magnises long-form membership landing page
Magnises mobile membership experience
Magnises web membership experience

06 · 2014–2015

VIPP Nightlife

Product concept · iOS product design

What it was

A shipped iOS nightlife product built around friend groups, shared plans, conversation, event discovery, and an Uber-powered ride flow. The premise was to make the group—not the venue—the primary object in a night out.

What carried forward

The public repository preserves a 60-commit Objective-C and Swift codebase, Parse and Facebook integrations, and two releases—including a February 2015 build prepared for App Store approval. It is an early example of a pattern that still runs through my work: identity and social participation organized around real-world behavior.

Original VIPP product sketch mapping friend groups, invitations, venues, transportation, and entry
VIPP product architecture from friend groups through bookings, transportation, and venue entry
VIPP interface system across friend groups, invitations, events, rides, and tickets
VIPP nightlife product overview across group tracking, venue discovery, and location sharing
VIPP nightlife interface system for groups, venues, and account navigation
VIPP nightlife experience across mobile and watch surfaces
VIPP acquisition campaign spanning referrals, campus representatives, and app signup
VIPP campaign explaining the invite, pickup, and venue-entry flow
VIPP referral rewards campaign and milestone system
VIPP nightlife Uber pickup flow
VIPP nightlife friend-group conversation
Create a VIPP nightlife group flow

07 · NYC · 2014 · Two months

Swoonery

Lead visual & product design · Luxury ecommerce

What it was

A focused two-month engagement leading all visual and product design for a New York luxury ecommerce startup. The work connected jewelry discovery, personal style guidance, guided gifting, responsive commerce, and mobile product direction into one premium customer experience.

What carried forward

Swoonery sharpened an approach I still use: start with the emotional reason someone is buying, then make product discovery, guidance, and transaction feel like one coherent experience. Filters, jewelry profiles, hint lists, and gifting flows translated personal taste into useful product structure without making luxury feel distant or difficult to use.

Swoonery luxury ecommerce product world across responsive web and mobile
Swoonery responsive jewelry discovery system with navigation, filters, style guidance, product cards, and customer profile
Swoonery guided gifting and luxury ecommerce experience
Swoonery mobile jewelry discovery and gifting experience
Swoonery guided gifting experience presented in an editorial desktop workspace

08 · MHacks IV · 2014

Goober

Hackathon winner · Product design

What it was

A winning MHacks IV project that showed where people nearby were having the best time, then made it possible to request an Uber directly to that activity. I worked with the team on the product and visual experience during the hackathon.

What carried forward

The system analyzed local Twitter activity with Python and TextBlob sentiment analysis, reverse-geocoded popular venues, stored results in Parse, and surfaced them in an iOS map and ranked event list. Selecting an event deep-linked into Uber with the route and car type already filled in.

Complete Goober product landing page explaining nearby events and Uber integration
Goober promotional visual for finding popular events nearby
Goober Uber sign-in screen from MHacks IV
Goober nearby events and Uber arrival interface