Kivo
Design co-founder: social payments, account UX, and a ~5,000-signup launch
- Timeline
- 2023
- Role
- Design Co-founder - Product, Brand + Launch
- prelaunch signups
- ~5,000
- design ownership
- Founder
Process & contextStrategy, decisions, outcomes, chronology, and sources
Context
Kivo began as a simple payment product in a market full of interchangeable wallet utilities. The shipped product had to make the full account lifecycle legible: connect a wallet, set up an identity, understand balances, find another person, move funds, and keep track of what happened next.
Product decision
Reframe payments around friend groups and social coordination. I designed the wallet, account, pay/request, friend search, payment-history, and scheduled-contract flows as one system, then made the waitlist behave like the product: people formed groups, invited friends, and unlocked access together through KYN.
Outcome
The shipped app connected wallet setup, token balances, peer payments, payment requests, scheduled contracts, profiles, and transaction history into one usable product. The KYN campaign then brought in roughly 5,000 prelaunch signups, establishing Kivo as something people entered with friends rather than another solitary wallet utility.
- ~5,000
- prelaunch signups
- Founder
- design ownership
- 5
- token types
Generated through the KYN referral campaign.
Product direction, UX, identity, and launch.
The shipped app modeled SOL, USDC, USDT, UXD, and BONK.
01
Product
Kivo shipped as a Solana-based peer-to-peer finance app with wallet onboarding, username identity, token balances, friend and wallet search, pay/request flows, scheduled payment contracts, profile preferences, and transaction history. I reframed those primitives around friend groups so onchain money movement felt coordinated rather than solitary, then led the product direction, identity, UX/UI, and interaction system as design co-founder.
01
Starting with Friend Groups
The idea behind Kivo was to experiment with onchain buying and coordinating payments with friends. Before coming onboard as design cofounder, Kivo was a simple way to send payments. I decided to take a social twist on the platform and design the experience around friend groups.
02
Make the group the product
The working flow moved from a blank reservation into a named group with visible capacity, invitations, and modes. These states made the social premise concrete before a payment was sent.
02
KYN Campaign
Rather than collect disconnected waitlist emails, I turned prelaunch acquisition into Kivo's first coordinated group action. People formed a group, invited ten friends through the product's existing social graph, and qualified for weekly access and a KYN collectible. The campaign generated roughly 5,000 signups while teaching the core behavior before launch.
01
The prelaunch became a group challenge
Kivo's core belief was that onchain activity should happen with friends. The referral loop made that positioning operational: build a complete group of ten, then qualify together for the weekly access drop and collectible mint.
02
The referral loop lived inside the product
People could reserve a group, name it, share a link, join a friend's group, and watch the circle fill as members arrived. The interface made group progress visible and kept the invitation tied to a specific social unit.
03
A collectible system with range
I designed six KYN objects with distinct flavors, rarity levels, receipts, and visual treatments. The system felt expressive enough to collect while remaining recognizably Kivo.
04
One object model, six identities
The same product-card architecture held six distinct flavors, palettes, rarity receipts, and material treatments. The variation made the collection desirable; the repeated structure made it feel like a system rather than six unrelated campaign renders.
05
Designed to feel ownable
The same object language carried from launch communications into rarity metadata, marketplace presentation, and motion.
06
The collection in the working file
The KYN system extended beyond the hero renders into object studies and packaging explorations. These boards show the range that informed the final collectible language.
07
A social product with a public voice
I carried Kivo's central idea - stop doing crypto alone - into a tactile marketing system built from the kiwi mark, product photography, and street-level placements.
08
The launch in motion
The same visual language moved into campaign films and sequences, giving the product a recognizable presence beyond the interface.