FounderBRANDPRODUCTLAUNCH· 2023

Kivo

Design co-founder: social payments, account UX, and a ~5,000-signup launch

Timeline
2023
Role
Design Co-founder - Product, Brand + Launch
prelaunch signups
~5,000
design ownership
Founder
Process & contextStrategy, decisions, outcomes, chronology, and sources

Context

Kivo began as a simple payment product in a market full of interchangeable wallet utilities. The shipped product had to make the full account lifecycle legible: connect a wallet, set up an identity, understand balances, find another person, move funds, and keep track of what happened next.

Product decision

Reframe payments around friend groups and social coordination. I designed the wallet, account, pay/request, friend search, payment-history, and scheduled-contract flows as one system, then made the waitlist behave like the product: people formed groups, invited friends, and unlocked access together through KYN.

Outcome

The shipped app connected wallet setup, token balances, peer payments, payment requests, scheduled contracts, profiles, and transaction history into one usable product. The KYN campaign then brought in roughly 5,000 prelaunch signups, establishing Kivo as something people entered with friends rather than another solitary wallet utility.

~5,000
prelaunch signups

Generated through the KYN referral campaign.

Founder
design ownership

Product direction, UX, identity, and launch.

5
token types

The shipped app modeled SOL, USDC, USDT, UXD, and BONK.

ScopeProduct Strategy, Brand Identity, Product UI/UX, Launch Campaign

01

Product

Kivo shipped as a Solana-based peer-to-peer finance app with wallet onboarding, username identity, token balances, friend and wallet search, pay/request flows, scheduled payment contracts, profile preferences, and transaction history. I reframed those primitives around friend groups so onchain money movement felt coordinated rather than solitary, then led the product direction, identity, UX/UI, and interaction system as design co-founder.

Brand campaign - Kivo on a retro CRT

01

Starting with Friend Groups

The idea behind Kivo was to experiment with onchain buying and coordinating payments with friends. Before coming onboard as design cofounder, Kivo was a simple way to send payments. I decided to take a social twist on the platform and design the experience around friend groups.

Desktop product - Groups and Payments views
Dark mode - full interface
Dark mode - detailed panel
Mobile app screens
Group modes - Ape, Lock, Split
Onboarding, deposits, color selection, and group creation
Feature overview - Ape, Freeze, and Split

02

Make the group the product

The working flow moved from a blank reservation into a named group with visible capacity, invitations, and modes. These states made the social premise concrete before a payment was sent.

Creating, naming, and joining a Kivo group.
Ape, Lock, and Split modes mapped onto the group surface.
UX walkthrough
Product motion
Motion reel

02

KYN Campaign

Rather than collect disconnected waitlist emails, I turned prelaunch acquisition into Kivo's first coordinated group action. People formed a group, invited ten friends through the product's existing social graph, and qualified for weekly access and a KYN collectible. The campaign generated roughly 5,000 signups while teaching the core behavior before launch.

01

The prelaunch became a group challenge

Kivo's core belief was that onchain activity should happen with friends. The referral loop made that positioning operational: build a complete group of ten, then qualify together for the weekly access drop and collectible mint.

The launch mechanic in one frame: keep your group, fill ten seats, unlock access together.

02

The referral loop lived inside the product

People could reserve a group, name it, share a link, join a friend's group, and watch the circle fill as members arrived. The interface made group progress visible and kept the invitation tied to a specific social unit.

Creating and joining paths for the ten-person group mechanic.
Once the group was complete, the interface resolved into a clear mint state.
Campaign language framed referral as teamwork.
Signup campaign and reward promise.

03

A collectible system with range

I designed six KYN objects with distinct flavors, rarity levels, receipts, and visual treatments. The system felt expressive enough to collect while remaining recognizably Kivo.

Six identities spanning common, rare, and campaign-specific expressions.

04

One object model, six identities

The same product-card architecture held six distinct flavors, palettes, rarity receipts, and material treatments. The variation made the collection desirable; the repeated structure made it feel like a system rather than six unrelated campaign renders.

Kivo Cool, Kivo Kiwi, Kivo Berry, Cherry Chat, Banana Split, and the limited dark edition.
Kivo Cool
Kivo Kiwi
Kivo Berry
Cherry Chat
Banana Split
Limited dark edition

05

Designed to feel ownable

The same object language carried from launch communications into rarity metadata, marketplace presentation, and motion.

Collectible, package, rarity, and edition as one identity object.
Banana Split with rarity receipt and edition metadata.
KYN campaign motion.

06

The collection in the working file

The KYN system extended beyond the hero renders into object studies and packaging explorations. These boards show the range that informed the final collectible language.

Collectible object studies and material direction.
Packaging and collectible presentation studies.

07

A social product with a public voice

I carried Kivo's central idea - stop doing crypto alone - into a tactile marketing system built from the kiwi mark, product photography, and street-level placements.

Campaign poster
Outdoor placement
Brand placement

08

The launch in motion

The same visual language moved into campaign films and sequences, giving the product a recognizable presence beyond the interface.

Campaign film
Launch sequence

2026 CONNOR LEE

LOS ANGELES, CA