
Founding Product Designer · Sep 2025–Apr 2026
ETRNL
Signed Artist Keys turned physical music merch into collectible identity, commerce, and digital activation.
- Timeline
- Sep 2025–Apr 2026
- Role
- Founding Product Designer
- Scope
- Product, brand, physical, launch
- Team
- Two-person core team
Process & contextThe product bet, role chronology, key decisions, and supporting detail
Context
From NFC utility to artist identity
ETRNL began as NFC keychains for music access. I proposed a sharper product bet: signed Artist Keys that worked as collectible identity, commerce, and digital activation. I led the system from physical prototype through app onboarding, access flows, and launch.
- Role
- Founding Product Designer
- Scope
- Product, brand, physical, launch
- Team
- Two-person core team
Project chronology
From utility object to artist relationship
The chronology separates the category bet, physical product, interaction system, and launch evidence so the case can be read as a full-time product role—not a single identity exercise.
Sep 202501 · Product thesis Fall 202502 · Physical system Create the signed Artist Key
Developed the card format, signature and edition mechanics, color series, tap placement, materials, and physical prototypes.Winter 2025–2603 · Interaction Make one tap feel like recognition
Connected NFC detection to an artist reveal, ownership confirmation, onboarding, and a persistent place in the fan's vault.Early 202604 · Platform Extend ownership into an artist relationship
Designed artist worlds, discovery, storefronts, releases, media, customization prototypes, and purchase-to-unlock commerce around the Key.Apr 202605 · Launch + caveat Complete the system; leave the thesis unresolved
Carried the product into brand, campaign, and launch work. The company ran out of runway before market validation at scale.
Key decisions
The work was a sequence of product choices, not a visual rebrand.
01
Reframe the category
Moved the product from NFC merchandise into collectible artist identity.
02
Make ownership visible
Made the physical object a status and access artifact, not just a link trigger.
03
Connect both sides
Linked physical ownership to digital activation, creator commerce, and an ongoing fan relationship.
04
Make activation clear
Balanced premium artist culture with a clear activation flow that worked in one tap.
Rejected / explored directions
The first product made the technology more visible than the relationship.
We explored chain-based merch, marketplace patterns, access tags, and social camera formats. They proved NFC could trigger content, but the formats either felt like utility hardware or asked the fan to understand too much before caring. The signed Artist Key was stronger because it communicated artist, identity, scarcity, and access at a glance.
Decision 01
Why keychains became collectible Artist Keys
A keychain said how the technology worked. A signed, numbered card said who the fan belonged with. I shifted the object toward a familiar collectible format, then used color series, artist imagery, signatures, and editioning to make ownership visible before activation.
Decision 02
Why identity and access mattered more than NFC
The tap needed to feel like recognition, not scanning a chip. The activation flow identified the object, revealed the signed artist identity, and added it to the fan’s vault. NFC disappeared into one understandable gesture; the relationship became the product.
Decision 03
How the object activated a digital product relationship
Activation was the beginning, not the finish. An Artist Key opened an artist world where fans could access releases, exclusive media, products, and future drops. For creators, the same object connected identity to a storefront and purchase-to-unlock model.
Product system
Physical ownership became an ongoing artist relationship.
01
Own
A signed, numbered Artist Key communicates identity before the phone enters the story.
02
Activate
An NFC tap identifies the object and brings the artist relationship into the app.
03
Access
The fan enters an artist world with releases, media, drops, and owned collectibles.
04
Participate
Storefronts and purchase-to-unlock mechanics extend ownership into creator commerce.

The product architecture connected activation, fan identity, artist profiles, owned collectibles, discovery, and commerce.
Launch / shipped work
The thesis became a testable physical and digital system.
The company ran out of runway before the new direction could be validated at scale, so I do not present the market thesis as proven. The direct evidence is the system itself: physical prototypes, working activation logic, complete product flows, creator commerce, and a launch expression built around one coherent object.
- 01Produced physical card prototypes and tested NFC tap zones, material, scale, and editioning.
- 02Designed the activation, onboarding, vault, artist profile, release, and discovery flows.
- 03Defined creator storefronts and purchase-to-unlock mechanics around the Artist Key.
- 04Carried the product thesis into the web platform, brand system, and launch campaign.
Complete body of work
Product, physical system, brand, and launch
Interface, collectible-format, creator-commerce, campaign, and launch studies across the complete ETRNL system.
Complete brand book
38 pages · January 2026
Complete brand book
38 pages · January 2026
What I learned
The technology only mattered when it deepened the relationship.
Physical-digital products need a clear reason to exist beyond novelty.
NFC is not the product; the fan relationship is.
The object has to communicate identity before the user taps it.
Product framing matters as much as interaction design.